• Title: DeathFall
  • Price: $0.99
  • Developer: Paul Stevens
  • Publisher: Jurgis Games
  • Category: Games
  • Release Date: January 7, 2011
  • Version Reviewed: 1.0
  • Mode: Singleplayer
  • Rated: 9+

Review

DeathFall looks awesome, that’s why I picked it up, solely for the fantastic art. It’s a very macabre game with lots of skulls, organs, and other bits of death and decay. So I guess it’s not the best for little kids. Unless you want your kids to see some possibly disturbing things, or to raise a little Wednesday or Pugsly Addams. Other than the art being awesome the game itself is pretty freaking cool.  The game play is interesting, strange in a way, but fun. You are a skull that is falling and collecting bits of body parts while avoiding spikes and other means to drain your health meter. To navigate this falling skull you use the tilt sensor on your iOS device to sway back and forth. It can be quite tricky at times as quick movements are majorly difficult to recover from, so you want to keep your motions to a nice sway. It is challenging at times to say the least.

The game from looks to play and overall is definitely worthy of suggestion for anyone to pick up. I can’t say enough about the look of this game, the art and environment is awesome. It’s creepy and macabre and even a bit gross at times, running into various guts and other human bits. It is a fantastically fun and creepy way to spend your time. The cost of $.99 is not going to break the bank and will give you something you’ll enjoy spending your time on.

Pros

  • Wonderfully Crafted Creepy Art Direction
  • Innovative Game Play
  • Addictive And Very Replayable

Cons

  • Quick Movements Can Throw You Off

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